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In the Unified Modeling Language, an action is a named element that is the fundamental unit of executable functionality. The execution of an action represents some transformation or processing in the modeled system. An action execution represents the run-time behavior of executing an action within a specific behavior execution. All action executions will be executions of specific kinds of actions because Action is an abstract class. When the action executes, and what its actual inputs are, is determined by the concrete action and the behaviors in which it is used.
An action forms an abstraction of a computational procedure which is an atomic execution and therefore completes without interruption. An action is considered to take zero time and cannot be interrupted. In contrast, an activity is a more complex collection of behavior that may run for a long duration. An activity may be interrupted by events, in which case, it does not run to completion.
An action may receive inputs in the form of control flows and object flows (the latter via input pins) and passes the results of its processing or transformations to one or more outgoing control flows or object flows (the latter via output pins) and onto downstream nodes.
Actions are contained within, and are provided context by activities.
An action behavior accompanies a transition event.
- On Entry: occurs when an activity is entered.
- Do: occurs while an activity is occurring. These are the steps within the activity.
- On Exit: occurs when you leave an activity.
- On Event: occurs upon a specific event.
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