Jackpot is a non-codified ball game for children[1] also known as 500.[2] It is played by one participant throwing a ball, and others catching it for points.[3]

Rules edit

The players include a thrower and many catchers. The thrower will decide if points will be awarded if the ball is caught directly ('alive'), if the ball must be picked up after it hits the ground ('dead'), or either. The thrower also has the responsibility to determine the number of points that should be distributed. For example, a thrower calls out, "100, dead!" and throws the ball straight up in the air. All the catchers must wait until the ball touches the ground before they pick it up in order to receive the 100 points at stake. If a catcher's score goes over 500 (or in different variations of the game, 1,000), that person will revert to 0 and will become the thrower, and the thrower will in turn become a catcher.[4]

Variations edit

The game can be played using a frisbee instead of the ball.[5]

Mystery Ball (also known as mystery box) is a variation based on the same premise, but along with calling out a number of points, the thrower has the ability to instead call out "mystery ball/mystery box." Once a player has the ball, the thrower says what the mystery ball/mystery box was worth, being an unknown (to everyone but the thrower) number of points. One must trust the thrower that they did not change this preset number of points after seeing who ended up with the ball, or have the thrower look away so that there is no way to see who has the ball, so that they cannot favor any player.

  • Negative Points: To make the mystery ball more risky, the unknown number of points could also be a negative number, taking away from the total score of the player who got the ball.

Kick Ball 300 is a variation where the ball is kicked as well as being thrown and caught. It was designed as a training exercise to promote cooperation in competitive games.[6]

References edit

  1. ^ Lots of Kids Games. "Ball and Catch Games". Lots of Kids Games.com. Retrieved 2011-06-27.
  2. ^ "500 | PHYSEDGAMES". physedgames.com. Retrieved 2020-06-22.
  3. ^ Mark Vaughan. "500 Game". FunAndGames.org. Archived from the original on 17 July 2011. Retrieved 5 July 2011.
  4. ^ W. C. James (2003). Echoes from the Playground. iUniverse. ISBN 9780595297719. Retrieved 2011-07-05.
  5. ^ Boy Scout Trail. "500 Game". boyscouttrail.com. Archived from the original on 19 June 2011. Retrieved 2011-07-05.
  6. ^ Daniel W. Midura and R. Glover (1 October 1998). The Competition-cooperation Link: Games for Developing Respectful Competitors. Human Kinetics. ASIN 0880118504.